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Kode Lisensi Cx One

Oct 14, 2017 - This software is completely integrated inside the CX-One software suite. Paket hanya satu software dengan satu instalasi dan nomor lisensi.

Comments

  • How much bloatware do you get for the $400 savings and can the device run with only 64GB of storage? Also what are OnePlus’ sales volume and customer satisfaction ratings?
  • I don't give a rat's rear end about benchmarks. All I care about is how well my devices work. Do they perform the functions properly and quickly? We see these stories comparing iOS devices and Macs with other products all the time, and none of them matter to me. Just because another phone is faster than an iPhone on some benchmark makes no difference to me. All I care about is the user experience. It's the same with a Mac. I don't care if Dell is making laptops that are faster than my MacBook Pro. Windows is the thing that makes me not want to buy the Dell. Regular consumers don't give a crap about benchmarks.
  • In a nutshell: throwing a lot more cores and RAM at Android does a reasonable job at hiding the inherent problems in the OS, but is probably a really bad way to do business in the long run.
  • The best thing about the OnePlus 6, for most of the people logging-into this website, is that competition is good.
    Every company needs to have some competition to keep on their game. And I'm sure a lot of non-Apple users will buy the OnePlus 6 and be happy with it.
    Luckily for Apple, they have a ecosystem for their devices that making investing outside it daunting. But nothing is forever.
  • You know what? Only techie bullshit artists care about benchmarks.
  • We also tested GFXBench's OpenGL Manhattan Offscreen test at 1080p to avoid resolution differences. Here we can see the iPhone X is a fair bit ahead.

    Something is really wrong with the graphics test.
    In GFXBench 1080p Manhattan 3.1 Offscreen results section, a Snapdragon 845 phone will score ~60 Fps, while the iPhone X only scores ~43 Fps.
    According to the 3DMark results website, a Snapdragon 845 device will score ~5000 in the Sling Shot Extreme Unlimited test, while the iPhone X scores ~3200.
  • You know what? Only techie bullshit artists care about benchmarks.
    Maybe a more accurate way to say that is ‘Only tech-minded people care about benchmarks’. It’s naive to dismiss benchmarks and is it also naive to dismiss ‘real life’ app-switching tests. Both are synthetic and stretch the limits and therefore do not usually reflect actual real usage scenarios, but they are interesting if not always useful. The only useful tests are ones that show actual time savings for an average user—for instance, being able to switch through 20 apps faster than other phones is nearly useless, but being able to export a video in half the time does translate to real time savings.
  • Nice if one wants to save some money, especially now that there's little to no phone subsidies being offered, but in the end it's still Android and I don't trust Android's security. Even if it's safe from hacking, I don't want Google monitoring me and collecting my data.
    Having said that and even though I don't think they're sold in the U.S., I'd love to see a comparison of the OPPO phone to the iPhone.
  • Moving onto the AnTuTu benchmark, the OnePlus manages to beat out the iPhone X by almost 30%.
    Eh.What? OnePlus has 34.6k, while iPhoneX has 37.5k in AnTuTu, no?
    Am I missing something? 34.6k is not 30% larger than 37.5k. It just isn't!
    edited May 2018
  • Moving onto the AnTuTu benchmark, the OnePlus manages to beat out the iPhone X by almost 30%.
    Eh.What? OnePlus has 34.6k, while iPhoneX has 37.5k in AnTuTu, no?
    Am I missing something? 34.6k is not 30% larger than 37.5k. It just isn't!
    They're just being misleading. The picture is only showing the results from one part of the Antutu benchmark where the iPhone X wins. The iPhone X loses for every other section (presumably), hence the 30% lead for the OnePlus 6 in the final result.
  • I love the size of the notch on the One Plus 6. I would love for Apple to be able to shrink their Face ID and other components so that more of the Status Bar can display usable data with the next iPhone launch.
  • Is there a benchmark for measuring how fast the OnePlus ships your personal data to China vs. iPhone?
  • The one thing that never gets discussed is the companies behind these products.
    Where do you go for support? The company or the carrier?
    How does a Android phone manufacturer support the OS or does it?
    Who repairs the device if it gets broken?
    What kind of turn around time is a repair and how long is the warranty on the repair?
    How long is the warranty and what about coverage for accidental or liquid damage?
    If you have to go thru your carrier for support then no way is it worth it, even if it was a free phone.
    I wouldn't want to pay a deductible to get a rebuilt device with 3rd party parts that might fail prematurely and then I have to pay another deductible to get it replaced again.
    With all of the efforts on the right to repair your own device being advertised, no one talks about how, in general, you never see a manufacturer authorized repair place for Android phones. You either take it to a quickie repair place or send it somewhere and wait for it to be fixed or worse, pay the carrier to give you someone else's broken device that was refurbished.
    Some might argue that Apple does that when they replace your phone. Not true. Apple gives you a rebuilt device (by Apple) or a new device.
    Apple doesn't care since both are from them and they are the manufacturer, so no 3rd party parts. A refurbished device from your carrier comes from a 3rd party that takes broken or liquid damaged devices and rebuilds them with non OEM parts.
  • Thanks for not doing one of those stupid App races (that everyone on YouTube always does). The most useless test ever conceived, no doubt to give Android phones somewhere to claim victory.
  • Moving onto the AnTuTu benchmark, the OnePlus manages to beat out the iPhone X by almost 30%.
    Eh.What? OnePlus has 34.6k, while iPhoneX has 37.5k in AnTuTu, no?
    Am I missing something? 34.6k is not 30% larger than 37.5k. It just isn't!
    Moving onto the AnTuTu benchmark, the OnePlus manages to beat out the iPhone X by almost 30%.
    Eh.What? OnePlus has 34.6k, while iPhoneX has 37.5k in AnTuTu, no?
    Am I missing something? 34.6k is not 30% larger than 37.5k. It just isn't!
    They're just being misleading. The picture is only showing the results from one part of the Antutu benchmark where the iPhone X wins. The iPhone X loses for every other section (presumably), hence the 30% lead for the OnePlus 6 in the final result.

    Yah, I was wondering the same thing.. some clarification or correction needed.
  • Thanks for not doing one of those stupid App races (that everyone on YouTube always does). The most useless test ever conceived, no doubt to give Android phones somewhere to claim victory.
    I’m not sure why you believe those tests are useless. It’s nice to see how responsive a phone is in comparison to other phones.
  • At the first sentence I wondered if this testing was originally done with the base OnePlus model and upon discovering that model didn’t turn out well in comparison to the base iPhone X model the upgraded model was used and written about. Apple Insider, please confirm or deny my curiosity. If confirmed, please explain why you chose to portray the OnePlus in a better light and iPhone in a less flattering light.
    Edit: At the first sentence of the second paragraph, I wondered.. 😉
    edited May 2018
  • Instead of Benchmark, what about a video conversion or something that will use the CPU enough to see if there is CPU Throttling.
  • Thanks for not doing one of those stupid App races (that everyone on YouTube always does). The most useless test ever conceived, no doubt to give Android phones somewhere to claim victory.
    I’m not sure why you believe those tests are useless. It’s nice to see how responsive a phone is in comparison to other phones.

    They don’t simulate anything approaching real-life usage.
    - Nobody launches an App and then immediately exits/switches to another App as soon as the main screen comes up. The normal use is to actually do something within the App.
    - Nobody launches multiple CPU/RAM/GPU intensive games and randomly switches between them. People normally play a single game for some time.
    - Nobody switches constantly between 20 Apps. (there have been studies on this). Most people have around 10 Apps they use multiple times per day (email, messaging, browser and social Apps) and perhaps another 20 they use a few times a week.
    - Nobody switches numerous Apps continuously. Typically people do something on their phone, then it goes to sleep until something comes up (you get a text or call, or need to make one yourself). This is why mobile OSes are always quick to suspend Apps not doing anything and are also quick to turn off the screen and sleep when not being used.
    They are so far away from real-life usage scenarios it’s actually pathetic people make these videos in the first place.
  • You know what? Only techie bullshit artists care about benchmarks.
    Maybe a more accurate way to say that is ‘Only tech-minded people care about benchmarks’. It’s naive to dismiss benchmarks and is it also naive to dismiss ‘real life’ app-switching tests. Both are synthetic and stretch the limits and therefore do not usually reflect actual real usage scenarios, but they are interesting if not always useful. The only useful tests are ones that show actual time savings for an average user—for instance, being able to switch through 20 apps faster than other phones is nearly useless, but being able to export a video in half the time does translate to real time savings.
    Normal people don’t switch between 20 apps and wouldn’t care about the few milliseconds difference anyway. My original position remains.

Nowadays, it's easy to conceptualize SaaS, PaaS and IaaS architectures. Yet, the notion of network as a service, or NaaS, leaves many scratching their heads.

Network as a service is loosely defined as a group of data transport services provisioned and managed by a third party. NaaS network infrastructure design can take on many forms within the enterprise WAN, LAN and data center. Despite NaaS being more broadly focused, the benefits are similar to other types of as-a-service architectures. With it, you can achieve on-demand scalability, a shift from CapEx to OpEx spending, and the elimination of many management and administration tasks. Thus, we are seeing an uptick in NaaS demand.

In this article, we're going to look at several popular NaaS technology use cases and discuss steps IT decision-makers can take to properly align their existing networking infrastructure for a smooth transition.

NaaS network infrastructure design for the WAN

While software-defined WANs (SD-WAN) can certainly be built, deployed and managed in-house, it's becoming increasingly popular to outsource the provisioning and management of all WAN links to a third-party provider. Typically, the service provider will offer customers the ability to tap into its application-aware routing intelligence that resides in its distributed cloud network. To extend this intelligence to customers, the provider deploys either hardware or virtualized SD-WAN routers at the company's corporate and branch office WAN edge. The service provider then manages all WAN routing, traffic shaping and security policies from its cloud.

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Lisensi

Another nice feature of NaaS in the WAN is the concept of bandwidth on demand (BoD). This gives customers elastic control to expand and contract the maximum throughput of a WAN link on an as-needed basis. It helps an organization seamlessly adapt to variations in bandwidth demand. Policy can be created between the customer's server and service provider to dictate the scope of BoD and whether the changes are scheduled and approved or simply done automatically when certain thresholds are met. Having the ability to quickly scale bandwidth as needed is incredibly useful for organizations with constantly fluctuating data requirements.

NaaS and its impact on the LAN

World builder planet 10. Your organization's LAN has a different feeling compared with the rest of the enterprise infrastructure. While applications and data can easily be stored in faraway data centers, your corporate office still needs an on-premises LAN that contains network switches, access points, devices and routers. Additionally, the LAN connects users to the internet edge, WAN edge and to corporate cloud resources. It's in the LAN where NaaS network infrastructure design takes on a much more physical form.

Due to the popularity of NaaS, there is a growing trend where networking resellers are moving toward a managed services provider (MSP) model. Within this NaaS model, the end customer chooses to either purchase or lease LAN and WLAN equipment that is configured and deployed inside company office space. From that point on, the NaaS MSP will manage all facets of the LAN, including port changes, troubleshooting and standard maintenance, such as server-based firmware updates and network security patches.

Often, the MSP will use software-defined LAN or WLAN technologies combined with cloud-managed network hardware to streamline management functions.

NaaS for the data center and its benefits

NaaS in private data centers operates similarly to services offered within public cloud IaaS platforms. Virtualized network appliances, including virtual switches, load balancers and firewalls, can be deployed by third-party MSPs. The MSP will then remotely manage and monitor these services for a fee.

In some cases, the services can be deployed on existing virtualization hardware you already own. In others, it may require you to conform to some sort of open source or proprietary equipment requirement outlined by your provider. In either case, it frees the customer from having to take on the management of increasingly complex data center network components and devices that may reside inside corporate-owned data centers.

Nomor Lisensi Cx One

Laying the groundwork for a NaaS network infrastructure design

If you've concluded that one -- or more -- NaaS providers meets your needs, your next step in the process should be to evaluate the various available options. For example, if your first foray into NaaS is to offload your geographically dispersed WAN, you may find it better to go with a large and highly reputable SD-WAN or BoD provider. A larger provider will likely be able to better service and manage remote sites and servers that span the globe. It will also be able to achieve bulk WAN circuit pricing, which should trickle down to the customer in the form of cost savings.

Nomor Lisensi Cx One

Alternatively, small and midsize businesses looking to move to a NaaS-based LAN provider may prefer working with a local company that can be physically on site at a moment's notice.

Another decision revolves around the hardware and software that will be deployed. As is often the case with any network infrastructure or architecture design project, it's inevitable there will be a debate between a proprietary or single-vendor approach versus open source. Of course, there are pros and cons to each, so the decision really boils down to what the service provider prefers, tool integration features and benefits specific to your organization, and cost differences between technology product offerings.

Finally, you need to think about how you would like the NaaS migration process to happen within your organization. Obviously, the less end-user impact, the better. But beyond that, choosing between a complete rip-and-replace upgrade versus phased rollout really boils down to timing and the potential to integrate the new NaaS architecture with the current legacy network. Again, your options on this decision center around your preferred service supplier -- and the NaaS platform it provides.

This was last published inMay 2018

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Nomor
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    What type of infrastructure modifications would you need to make for a NaaS deployment?

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