This patch will include a lot of improvements for both single player and
multiplayer mode; with better browsing features, more multiplayer game options,
and other new additions in order to let you play the game, the way you want.
Many of the new features were requested by members of the community and we
would like to thanks everyone for taking the time to communicate with us, we
hope you will enjoy the improvements.
Changelog:
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Single Player
Fix some random crash occurring during specific Malaria attacks
Fix health damage not following the difficulty level when switching difficulty
during player's walkthrough
Fix some camera issue when using a mortar near a rock
Multiplayer
Add the possibility to play Rank matches on a selection of user maps
Add deaths in scoreboard
Balance current damage model
Show VIP on Scoreboard (for your team only)
Players can stay on the same host for consecutive matches in Ranked match
Add a Quick match button when selecting a map in the Map community
Fix vehicles spawning on their initial position immediately after being
destroyed by an explosion
Fix client being disconnected from the host randomly and not being able to see
it after that
Fix death message does not appear randomly
Fix some issues when interacting with objects
Fix bandolier doesn't always unlock extra ammo
Fix some bug when healing another player and getting wounded at the same time
Fix diamond gain in rank mode
Fix players don't get a request to keep a map after playing on a IGE map
DLC Fix some issues when using the crossbow
Dedicated server
Add remote control
Remove 'shaky' interface
Reduce approximately 80% of CPU usage
Reduce approximately 50% of memory usage
Extra feature
Add a 'hardcore mode' that will provide a new damage model where all weapons do
much more damage to increase realism.